using UnityEngine;
using System.Collections;

public class Menu : MonoBehaviour {
	
	private GameObject jogar;
	private GameObject instru;
	private GameObject creditos;
	private GameObject bg;
	
	void Start () 
	{
		this.bg = new GameObject("BG", typeof(BG));
		this.jogar = new GameObject("Jogar", typeof(Jogar));
		this.instru = new GameObject("Instru", typeof(Instru));
		this.creditos = new GameObject("Creditos", typeof(Creditos));
	}
	
	void Update () 
	{
	
	}
}
